Position

Pointer's Position

  • Pointer's position refers to the position of mouse pointer, which can be expressed by the values of X-axis, Y-axis, and Z-axis.

  • As the figure shows, the white-framed area with the crosshair is the pointer's position.

  • Please note: the pointer's position does not refer to a surface, but the central point of the pointed cube.

  • You can press Ctrl+F3 to check the coordinates of pointer's position.

pointer's adjacent position

  • Coordinates of the pointer's adjacent position. Here the adjacent refers to the cube near the selected surface.

Differences between [pointer's position] and [pointer's adjacent position]:

  • set cube at [pointer's position] as [cube [ice]]

  • set cube at [pointer's adjacent position] as cube [cube[ice]]

Drone

  • The drone contains both position (X, Y, Z) and direction (the facing point).

  • The drone's default position is infinite (X: 999, Y: 999, Z: 999). You can press F3 to check the drone's position at the top right corner.

  • You can move and rotate the drone with the related blocks.

player position

  • This refers to the position of the player (Codemao or Dan). The player's position is a set of unique X, Y, Z values.

  • Please note: the values of X, Y, Z of the player's position can be floating numbers, i.e, decimal numbers, while the position values of a cube must be integers.

  • You can check the player's current position by pressing Ctrl+F3 in the game.

entity's position

  • This refers to the position of the model created in 3D Builder. The values of the entity's position can be floating numbers, or decimals.

  • You should debug first to check the entity's position.

results matching ""

    No results matching ""